Ribby
Full Member
WASSUP!!!
Posts: 110
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Post by Ribby on Feb 26, 2022 17:31:57 GMT -5
So will there be any upgrades to the recent release of the game engine? Is it too high in system specifications? Will there be a Linux/Unix-like support platform? I guess the future of the Lore project might rest on Linux/Unix-like/GNU support. Despite possible small numbers, there are plenty of development going on. It might be the best choice in order to reach the potential of performance as well as system compatibility/versatility.
Linux isn't really that easy, but command lines are present in all computers anyways.
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Post by Slingshot on Feb 27, 2022 21:41:56 GMT -5
Ribby, Lore was made using the Torque Game Engine 1.4 from 2005. There will be no updates to the engine. Back when MaxGaming supported the game, there were Windows, Mac, and Linux versions of the game. The Mac version became unplayable when apple changed the architecture for thier operating system. The Linux version required re-compiling everytime something was updated, which required the game engine source code. That was never released to the player community, so it was abandoned when MaxGaming dropped support. However, the game is fully playable in most Linux distributions using WINE (works flawlessly), so it's pretty much a non issue. It's playable on Mac machines using Bootcamp.
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Ribby
Full Member
WASSUP!!!
Posts: 110
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Post by Ribby on May 30, 2022 2:06:50 GMT -5
I guess the continuance of Lore might be a sustainable development environment in the far future. Since the game engine source code is actually Torque Game Engine 1.4 itself, looking and comparing with other Linux/cross-platform supported game engines might be the best instead of corporate politics and etc. Of course, I am talking about free and open source software to support the development. I don't really mind the compilation requirement because of my own presumption of delay in engine/game updates. Even then, Linux had not been the most game market of OS so I don't think there will be hurling technological milestones to change the course of Linux development/distribution history. I do like improvements and computers are expected to follow suit by the set mindset. The only problem with improvement is that there could be some whimsical requirement of the computing standard as we know it. One influencer might disregard Ubuntu as a OS with insecure designs, to regard some 'new' software/goods/services that will reduce other Linux distributions to per-se sub-Ubuntu level. This is one of those legal cases and legal battles to look out for.
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I once mentioned naval battle maps as in under the sea, probably with submarines as potential target. I was thinking of a map that have a ship adrift/lost at sea. Turrets and cannons on deck too! As for the surrounding waters, they could be contaminated with chemical residue, nuclear irradiation/heat/shock, or electrical conductivity, invincible naval mines that rails, or deadly torpedo from unseen/cloaked submarines. If locked on a large enough of a ship deck/interior, the MAVs will have to fight for supremacy over the ship controls, assets, and/or waste. Maybe, a pirate battle could take place with naval boarding/jumping between ships and/or land. Naval boarding/jumping does not require hooks, planks, ladders, or ropes. Naval boarding/jumping can be done by jumping the close distance, jetpacking, or submerging in possibly underwater hazards.
Maps with floating space ships and ufos might be something. It's a bit too space of science fiction, but then again, we have MAVs. Same might go with teleportation technology. Teleportation may result in different spawn spot (but that's like parachuting/jetpacking from a dropship) or just a near instant transportation mode from spot A to spot B.
I wouldn't mind more MAVs for heavy robot warfare if possible. The number of MAV classes are filling up to maximum limit, maybe more MAVs on maps a good thing?
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