Ribby
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Post by Ribby on Aug 18, 2021 20:41:17 GMT -5
A deeper green color would be good. My smaller transparent idea can blend in with the sky, as the color is still blue. I guess there could still be a difference with the core/head being white. Still, a green contrast would definitely be better for flaking moments or shooting at snipers/bombardiers.
By the way, I recall that you are designing a MAV called a cricket. If you have it ready for showcase, mind if you display soon?
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Ribby
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Posts: 110
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Post by Ribby on Aug 21, 2021 17:11:57 GMT -5
I got two perspectives from the youtube video recordings. Cameraman in a cloaked MAV scout class. Cameraman in a speculator class/faction/mode.
Is there a way to speculate the game sessions? I didn't think there was a way. I think it might help for camera footage or something like that. Maybe a speculator faction? Maybe not? I do know that the editor that do something like that. I'm just throwing out ideas.
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By the way, do you know what happened to the feet that you could constantly see below your robot class in first person perspective? Sometimes, I don't see it.
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Post by Slingshot on Aug 21, 2021 18:58:34 GMT -5
You couldn't stay cloaked while shooting because of all the jetting around you need to do to get good shots. When you say speculator I think you mean spectator. You can leave your MAV and go to observer mode by pressing ctrl c. You can zip around with the normal a w d s keys and your mouse then. This only works on your initial spawn when joining a game. If your MAV gets killed while you observing, you will die to. This may seem ideal for filming, but it's really not. It is herky jirky on movement. I use a hunter scout when I film and turn my hud off. The movement is much more fluid. For recording I use a program call Fraps. The game can record, but it only plays back in the game engine and the player names quit displaying correctly when Maxgaming went from version 2.01 to version 2.02. I quit using it at that point. As far as a preview of the cricket, I will take a few snaps and put them up when I get a chance.
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Ribby
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Posts: 110
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Post by Ribby on Aug 22, 2021 17:23:31 GMT -5
I tried out the observer mode. Yes, you are not a true spectator. You're still a participating player. However, I do see a good commander lookout for at least the initial spawn. The observer mode always starts off from the initial spawn point. You can safely scout the area like a satellite camera. You can then inform global or team, about what's what. I suggest to activate the hud display during observer mode for log and radar (doesn't do too much compared to observer camera view) reading. Map readings are impossible in observer mode. Of course pressing ctrl + c will put you back into the cockpit.
Upon your first death, the observer mode will now spawn at the initial death point. Hud display may alternate (log and radar reading works too). The mode is now a stationary sentry, so make that first death count! Scope on to strategic areas and locations!
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We should include 'ctrl + a' ping display and 'ctrl + c' observer mode commands into the controls section. Could be helpful in testing situations! I didn't know until others told me about it.
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Ribby
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Posts: 110
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Post by Ribby on Sept 7, 2021 23:00:46 GMT -5
Note that I know mines (and possibly grenades) could be detonated by a shot! It's quite the double edge sword so fair's fair? Speaking of the EC Cricket and FS Spirit, I suppose that there could be slight/subtle differences in terms of capabilities. Say for instance, the EC Cricket could cloak with less energy consumption rate than FS Spirit, but it could eat up more energy with jetpack (it would be hovering or floating at low to medium heights, rather than soaring or climbing at new heights) than FS Spirit. Maybe the EC Cricket can have just prolonged cloaking. Then the FS Spirit can have just prolonged hovering.
I was thinking of the flamethrower, and how limited in range it could be. I was thinking that maybe there needs to be an upgrade in terms of special weapons. Maybe the flamethrower could have a longer range or upon contact of any surface/object, leaves behind a lingering flammable liquid to burn off within its radius. I would rather probably have a sticky flame projectile. If not possible, then some poisonous/toxic/rust projectile. Both the sticky flame and poisonous/toxic/rust projectile will continue burning little by little, until it has damaged a bar of health. Projectile consumes a bar of energy. Slow rate of fire? Slow velocity? Low range like the flamethrower? Maybe. Another suggestion is to launch/lob a projectile that opens temporary tactical demon core upon impact. The core will radiate/irradiate a radius of either thermal, electromagnetic, particle (gamma is the nuclear energy), acoustic (seismic sounds fun), and gravitational radiation. Exposure to the radius will slowly crush the health of any MAVs. MAVs may also slow down in movement, depending on the type of irradiation. Monitors (from radiation ray, field, vapor, or other forms) may trip out into a random flick of a emergency broadcast screen, video noise, screen flashing/flickering/Crt tv vertical rolling/Retrace Line/Raster with Reterceline/, or screen wave interference distortion caused by (most likely electromagnetic) irradiation. The radiation effects could be a good reference of 'On The Beach' novel. The most weirdest and absurd of suggestions is that you can put out holographic projections of the MAV. The lightshow may work as decoys, but it is only a spitting image, a mirror mirage of the illusionist. Appears on map too! Cannot shoot (doesn't make a sound either), but will wander around the illusionist in a large radius until it fires a round off. Holographic projections will consume energy. How much? I wouldn't know, but probably the most minimum.
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Post by Slingshot on Sept 8, 2021 20:36:40 GMT -5
I appreciate your suggestions Ribby, and not to burst your bubble, but none of that is going to happen unless you do it yourself. I have given the tools.
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Ribby
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Post by Ribby on Nov 2, 2021 23:32:12 GMT -5
I understand that ideas can be far fetched at times. It happens with me with my modding attempts too. For example, I recently just incorporated an intermission slideshow with my custom dialogue system. I could have done it sooner, but I didn't know the significance of a slideshow/movie upon dialogue or story. Usually, I could just type out a story to a map and that's about it. With dialogue, and now some picture show, I can provide communication to possible routes and points of a map. Not that I really need it, since players would just figure it out anyways, but a little interaction is a part of the video game.
I was thinking if there was a space shuttle/satellite pad map. Maybe it could be some prototype to test some intelligence/counter-intelligence capabilities. Either way, the shuttle/satellite is being fought over in either defense or decommissioning. I just thought to write this idea down for future reference. Maybe the map might be a little too (Cold War) climactic? Carl Orff's "O Fortuna" and "Plango Vulnera" from Fortuna Imperatrix Mundi, would have set the tone. The OperaBabes's rendition may worked out too.
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Post by Slingshot on Nov 3, 2021 23:47:42 GMT -5
Glad your still around Ribby, but I don't know what your getting at. There is a satelite map that works fine already. It's all we need to play the game.
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Ribby
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Post by Ribby on Nov 4, 2021 21:37:06 GMT -5
Yes, I'm still around. I should have check out a gaming session or two. Real life can be tricky. Even if you are just using the internet, man, the presence itself might not be in the best of conditions/situations. It's like cyberpunk, but that's enough personal ranting from me. I think we can just talk about the game to get the live beep on the community. Just something, anything. I didn't stress test the classes (because I wouldn't know of them), but the maps are up for discussion. I guess if I can't idle in the game for too long, at least I make a discussion about the game contents. Maybe make a fictional pilot/civilian story? Maybe. Maybe you can suggest a map to discuss? If you allow, I can go talk about my mods, but it is a different engine and it may go off track, given the variability. I have put off modding due to current circumstances so it doesn't really matter.
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As for the suggestion. I'll try my best to clarify in detail.
I meant a custom assault mission game arena with a launch pad of some space shuttle. The story goes that nobody knows what the shuttle really contains. It's like a black box scenario. Some people think the shuttle is really a bomber plane or a guided missile. That's where the Eastern Confederation and Federated States fight in a power struggle to either protect or dismantle the shuttle. If the shuttle does launch it might transform into a airstrike system (does not need visibility). The system will beam down a laser, which indicates the area will be bombarded by an airstrike. The laser always target at the attacking team (usually the Eastern Confederation), but at periodic/random time intervals.
Sounds like a difficult map design, huh? Of course, we can make it simpler. A radar could be enough. I think there still needs to be a airstrike satellite system (does not need visibility). The radar will tell the beam to target the attacking team, but at periodic/random time intervals. The radar could be either controlled or destroyed, depending on the mission. If both teams have their own radars, or even make more, it surely be some hectic times. I guess you can say its a reference to the blitzkriegs or air raids of World War 2.
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Oh, I got another mapping idea! Aren't there train (wreck) maps? If not, maybe a junkyard of robots or etc? I could imagine that a bunch of trains lie still on some railroad tracks. It could be quite the puzzle to figure out the tactical situation. It might be amusing to ride on such trains! I could imagine, or even recall, riding on such trains in the midst of winter. It was like skiing, but probably safer (if you don't mind the engine exceeding sloped gravity!) and longer! I don't know about surfing though. As for the junkyard, it's obvious a memorial/dedication reference of such robots that passed away.
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Ribby
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Posts: 110
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Post by Ribby on Jan 2, 2022 13:04:58 GMT -5
Since the environmental/map themes take place in North America, why not extend the topic to South America? At the very least, you have tropical maps and sandy beaches. Maybe it's a bit CIA and maybe it's a bit controversial, but Lore doesn't always have to pinpoint the burden of blame over a EC invasion of a fictional North America, Europe, NATO or whatsoever.
Man, I would like to fighting while being melted by volcanic heat/lava, under avalanches, thunderstruck (possibly by falling/elevated thunderstorms), ice hailed, sand grained by haboobs, sinkholed (by earthquake is optional), windswept by hurricanes, damaged by debris/sand/heat tornadoes, and other acts of God. Maybe a comet or meteor will come crashing in by random interval. An ufo might be sighted too.
Most of the sky and ground effects can be temporarily placed as actors/objects than map sectors, but still interesting nevertheless. Oh, I also just read about hail cannons, maybe a map can be made about them? Sometimes, I asked too much than doing anything.
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Post by Slingshot on Jan 8, 2022 20:39:43 GMT -5
I appreciate your comments Ribby, but unfortunately I won't be able to implement anything further than some additional missions after the next release. I have pushed the Lore game engine to it's limits. Further changes break the game. There is a scripts limit and i have reached that.
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Ribby
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Posts: 110
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Post by Ribby on Jan 15, 2022 14:57:54 GMT -5
Yeah, I am going too far from the game's core mechanics. It is technically like static chess, not a wargame. Are those missions maps or different game modes?
Ironically that Lore's game engine is at its limit. I would assume that the engine is advanced enough as state of the art? If you had been able to do something about the limitation, what would you do?
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Post by Slingshot on Jan 17, 2022 9:17:20 GMT -5
The more recent versions of the game engine handle more, but Lore's game engine is from 2005. As far as mission types, Capture and Hold is it's own catagory now. I was using Raid to implement it before.
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Post by aqualung on Jan 30, 2022 20:21:06 GMT -5
Hi wasn't sure where to post this but just checking in. Work is in the 50-60 hr weeks season and Ashen is studying hard for the Bar. I'm hoping to try to get back into Lore in March or so when we'd both be around to play. Sounds like Sling has still been carrying this, can't thank you enough Sling. And Ribby's enthusiasm is great to see too
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Post by Slingshot on Feb 1, 2022 10:06:41 GMT -5
Thanks for the update Aqua. Glad to hear your ok.
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